REM ********************************************
REM *                                          *
REM *                Keepers end               *
REM *                                          *
REM ********************************************

SET_GENERATE_SPEED(400)

START_MONEY(PLAYER0,1500)
START_MONEY(PLAYER1,3500)

MAX_CREATURES(PLAYER0,80)
MAX_CREATURES(PLAYER1,100)

ADD_CREATURE_TO_POOL(BILE_DEMON,70)
ADD_CREATURE_TO_POOL(TROLL,150)
ADD_CREATURE_TO_POOL(ORC,80)
ADD_CREATURE_TO_POOL(SORCEROR,75)
ADD_CREATURE_TO_POOL(DEMONSPAWN,100)
ADD_CREATURE_TO_POOL(DRAGON,50)
ADD_CREATURE_TO_POOL(FLY,200)
ADD_CREATURE_TO_POOL(BUG,200)
ADD_CREATURE_TO_POOL(SPIDER,150)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,50)
ADD_CREATURE_TO_POOL(TENTACLE,75)
ADD_CREATURE_TO_POOL(HELL_HOUND,50)

CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)

QUICK_OBJECTIVE(1,"Welcome to keepers end, named so because many keepers have met thier ends trying to take over this land. The area is currently controlled by a powerful army of heros, and there is another keeper trying to conquer this realm as well",PLAYER0)


IF_ACTION_POINT(1,PLAYER0)
    CREATE_PARTY(JUSTICE)
        ADD_TO_PARTY(JUSTICE,WIZARD,10,500,ATTACK_DUNGEON_HEART,0)
        ADD_TO_PARTY(JUSTICE,WIZARD,10,500,ATTACK_DUNGEON_HEART,0)
        ADD_TO_PARTY(JUSTICE,WIZARD,10,500,ATTACK_DUNGEON_HEART,0)
        ADD_TO_PARTY(JUSTICE,BARBARIAN,10,500,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(JUSTICE,BARBARIAN,10,500,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(JUSTICE,ARCHER,10,500,DEFEND_PARTY,0)
        ADD_TO_PARTY(JUSTICE,ARCHER,10,500,DEFEND_PARTY,0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,JUSTICE,2,1)
    
    CREATE_PARTY(HERO)
        ADD_TO_PARTY(HERO,WITCH,10,1000,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(HERO,SAMURAI,10,1000,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(HERO,FAIRY,10,500,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(HERO,GIANT,10,1000,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(HERO,THIEF,10,500,ATTACK_DUNGEON_HEART,0)
        ADD_TO_PARTY(HERO,DWARFA,10,500,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(HERO,KNIGHT,10,10000,ATTACK_ENEMIES,0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HERO,3,1)
    
    QUICK_OBJECTIVE(2,"IT'S A TRAP, THE HEROS ARE ATTEMPTING TO DESTROY YOU BEFORE YOU GET A FOOTHOLD!",PLAYER0)
ENDIF

IF(PLAYER0,TOTAL_CREATURES == 0)
    
    ADD_CREATURE_TO_LEVEL(PLAYER0,DARK_MISTRESS,4,7,10,500)
    ADD_CREATURE_TO_LEVEL(PLAYER0,ORC,1,2,10,500)
    ADD_CREATURE_TO_LEVEL(PLAYER0,SORCEROR,1,3,10,500)
    ADD_CREATURE_TO_LEVEL(PLAYER0,DRAGON,1,1,10,500)
    ADD_CREATURE_TO_LEVEL(PLAYER0,HORNY,1,1,10,500)
    
    QUICK_OBJECTIVE(3,"POWERFUL CREATURES LURKING NEARBY HEARD THE COMOTION, AND DECIDED TO JOIN YOUR FIGHT AGAINST THE COMMON GOOD!",PLAYER0)
    
    
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
        
        QUICK_OBJECTIVE(4,"You have prevailed keeper! Your creatures fought so bravely, you should reward them.........perhaps a nice killing spree in the land above.",PLAYER0)
        WIN_GAME
        
    ENDIF
ENDIF

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    
    QUICK_OBJECTIVE(5,"You have lost miserably, and now you are dead!",PLAYER0)
    LOSE_GAME
    
ENDIF

COMPUTER_PLAYER(PLAYER1,1)

IF_ACTION_POINT(5,PLAYER0)
    
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-1,1,10,100000)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,5,10,500)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,-1,3,10,500)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-1,2,10,1000)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-1,1,10,800)
    
ENDIF


IF_ACTION_POINT(5,PLAYER1)
    
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-1,1,10,100000)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,5,10,500)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,-1,3,10,500)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-1,2,10,1000)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-1,1,10,800)
    
ENDIF
