REM Play Level *** Vulcania ***
REM Published by DzjeeAr

REM ******* Basic settings *******

SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,20)
MAX_CREATURES(PLAYER1,32)
MAX_CREATURES(PLAYER2,32)

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)

ALLY_PLAYERS(PLAYER1,PLAYER2)
ALLY_PLAYERS(PLAYER1,PLAYER_GOOD)
ALLY_PLAYERS(PLAYER2,PLAYER_GOOD)

START_MONEY(PLAYER0,8000)
START_MONEY(PLAYER1,10000)
START_MONEY(PLAYER2,10000)

ADD_CREATURE_TO_POOL(FLY,50)
ADD_CREATURE_TO_POOL(BUG,50)
ADD_CREATURE_TO_POOL(SPIDER,30)
ADD_CREATURE_TO_POOL(DEMONSPAWN,40)
ADD_CREATURE_TO_POOL(SORCEROR,50)
ADD_CREATURE_TO_POOL(BILE_DEMON,80)
ADD_CREATURE_TO_POOL(DRAGON,80)
ADD_CREATURE_TO_POOL(TROLL,50)
ADD_CREATURE_TO_POOL(ORC,60)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,40)
ADD_CREATURE_TO_POOL(TENTACLE,40)
ADD_CREATURE_TO_POOL(HORNY,3)

REM ********** Available creatures **********

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM ********** Available rooms **********

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER1,PRISON,1,0)
ROOM_AVAILABLE(PLAYER2,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

REM ********** Available spells **********

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)

REM ********** Available doors & traps **********

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    IF(PLAYER2,DUNGEON_DESTROYED == 1)
        MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
        IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
            IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
                WIN_GAME
            ENDIF
        ENDIF
    ENDIF
ENDIF

SET_CREATURE_STRENGTH(KNIGHT,255)
SET_CREATURE_HEALTH(KNIGHT,4000)
SET_CREATURE_ARMOUR(KNIGHT,255)


REM ********** Party's **********

CREATE_PARTY(ONE)
    ADD_TO_PARTY(ONE,SAMURAI,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,SAMURAI,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,SAMURAI,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,SAMURAI,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,AVATAR,10,2000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,AVATAR,10,2000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,KNIGHT,10,30000,ATTACK_ENEMIES,0)

CREATE_PARTY(PATROLX)
    ADD_TO_PARTY(PATROLX,MONK,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLX,WIZARD,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLX,BARBARIAN,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLX,GIANT,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLX,GIANT,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLX,ARCHER,10,200,ATTACK_ENEMIES,0)

REM ********** Action points **********

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLX,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLX,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLX,-1,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FAIRY,1,7,10,200)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DEMONSPAWN,1,7,10,200)
ENDIF
