REM ********************************************
REM
REM             Script for Level Land Three
REM
REM ********************************************



SET_GENERATE_SPEED(700)
COMPUTER_PLAYER(PLAYER1,1)
COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER3,0)
MAX_CREATURES(PLAYER0,15)
MAX_CREATURES(PLAYER1,20)
MAX_CREATURES(PLAYER1,15)
MAX_CREATURES(PLAYER1,15)

START_MONEY(PLAYER0,5000)
START_MONEY(PLAYER1,7500)
START_MONEY(PLAYER2,7500)
START_MONEY(PLAYER3,7500)

ADD_CREATURE_TO_POOL(TROLL,15)
ADD_CREATURE_TO_POOL(SORCEROR,15)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(DRAGON,15)
ADD_CREATURE_TO_POOL(HELL_HOUND,15)
ADD_CREATURE_TO_POOL(VAMPIRE,5)
ADD_CREATURE_TO_POOL(ORC,25)
ADD_CREATURE_TO_POOL(BILE_DEMON,10)
ADD_CREATURE_TO_POOL(DEMONSPAWN,10)
ADD_CREATURE_TO_POOL(TENTACLE,20)

CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,0,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,0,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,1)


ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)



MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

IF(PLAYER0, ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
ENDIF

IF(PLAYER1, DUNGEON_DESTROYED == 1)
	ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
	ADD_CREATURE_TO_LEVEL(PLAYER2,ORC,6,4,10,1000)
	ADD_CREATURE_TO_LEVEL(PLAYER3,ORC,5,4,10,1000)
ENDIF

IF(PLAYER2, DUNGEON_DESTROYED == 1)
	ADD_CREATURE_TO_LEVEL(PLAYER2,VAMPIRE,6,4,10,2000)
	ADD_CREATURE_TO_LEVEL(PLAYER3,VAMPIRE,5,4,10,2000)
ENDIF

IF(PLAYER3, DUNGEON_DESTROYED == 1)
	ADD_CREATURE_TO_LEVEL(PLAYER2,VAMPIRE,6,4,10,2000)
	ADD_CREATURE_TO_LEVEL(PLAYER3,VAMPIRE,5,4,10,2000)
ENDIF

IF(PLAYER_GOOD, DUNGEON_DESTROYED == 1)
	TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
	ADD_CREATURE_TO_LEVEL(PLAYER2,DARK_MISTRESS,6,4,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER3,DARK_MISTRESS,5,4,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,4,4,10,1200)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,4,4,10,1200)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,4,4,10,1200)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,4,1,10,8000)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,1,4,10,500)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,1,4,10,500)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WITCH,1,2,10,500)
ENDIF


IF_ACTION_POINT(2,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,2,4,10,800)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,2,3,10,800)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,2,2,10,800)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,3,4,10,1000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,3,4,10,1000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,3,1,10,1000)
ENDIF
