REM ********************************************
REM
REM Script for Level Trap of Desire
REM
REM ********************************************
REM Q[Xs[h
SET_GENERATE_SPEED(300)

REM N[`[̍ő吔
MAX_CREATURES(PLAYER0,25)
MAX_CREATURES(PLAYER1,40)

REM L[p[̐i
COMPUTER_PLAYER(PLAYER1,0)

REM L[p[̓
ALLY_PLAYERS(PLAYER1,PLAYER_GOOD)

REM N[`[̔\͕ҏW
SET_CREATURE_MAX_LEVEL(PLAYER0,DARK_MISTRESS,9)
SET_CREATURE_MAX_LEVEL(PLAYER1,DARK_MISTRESS,9)
SET_CREATURE_MAX_LEVEL(PLAYER0,HORNY,9)
SET_CREATURE_MAX_LEVEL(PLAYER1,HORNY,9)
SET_CREATURE_STRENGTH(DRAGON,255)
REM SET_CREATURE_HEALTH(DRAGON,1500)
SET_CREATURE_ARMOUR(DRAGON,255)

SET_CREATURE_STRENGTH(KNIGHT,255)
SET_CREATURE_STRENGTH(SAMURAI,100)
SET_CREATURE_STRENGTH(ARCHER,75)
SET_CREATURE_HEALTH(KNIGHT,7500)
SET_CREATURE_ARMOUR(KNIGHT,150)


REM X^[g̏
START_MONEY(PLAYER0,30000)
START_MONEY(PLAYER1,50000)

SET_GENERATE_SPEED(500)

REM N[`[v[
ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(SPIDER,10)
ADD_CREATURE_TO_POOL(DEMONSPAWN,30)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,80)
ADD_CREATURE_TO_POOL(SKELETON,10)
ADD_CREATURE_TO_POOL(VAMPIRE,10)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(HORNY,2)


REM N[`[

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,0,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM 

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,0,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,0,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,0,0)


REM Xy

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)

REM hAAgbv

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,0,0)



REM sk
IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

REM 
IF(PLAYER1,DUNGEON_DESTROYED == 1)
    IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
        WIN_GAME
    ENDIF
ENDIF


REM @N[`[̃p[eB[
CREATE_PARTY(ONE)
    ADD_TO_PARTY(ONE,SAMURAI,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,SAMURAI,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,SAMURAI,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,SAMURAI,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,ARCHER,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,ARCHER,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,ARCHER,9,1000,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
    ADD_TO_PARTY(TWO,GIANT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,GIANT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,GIANT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,FAIRY,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,FAIRY,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,FAIRY,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,FAIRY,10,1000,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
    ADD_TO_PARTY(THREE,SAMURAI,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,GIANT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,GIANT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,FAIRY,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,FAIRY,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,SAMURAI,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,SAMURAI,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,SAMURAI,9,1000,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
    ADD_TO_PARTY(FOUR,HORNY,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,HORNY,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,MONK,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,MONK,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,WITCH,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,WITCH,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,WITCH,10,1000,ATTACK_ENEMIES,0)

CREATE_PARTY(FIVE)
    ADD_TO_PARTY(FIVE,ARCHER,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,ARCHER,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,ARCHER,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,ARCHER,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,GIANT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,GIANT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,GIANT,9,1000,ATTACK_ENEMIES,0)

CREATE_PARTY(SIX)
    ADD_TO_PARTY(SIX,KNIGHT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,GIANT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,GIANT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,WIZARD,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,WIZARD,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,FAIRY,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,FAIRY,10,1000,ATTACK_ENEMIES,0)

CREATE_PARTY(SEVEN)
    ADD_TO_PARTY(SEVEN,AVATAR,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,WIZARD,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,AVATAR,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,KNIGHT,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,SAMURAI,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,SAMURAI,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,SAMURAI,9,1000,ATTACK_ENEMIES,0)

CREATE_PARTY(EIGHT)
    ADD_TO_PARTY(EIGHT,DARK_MISTRESS,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EIGHT,DARK_MISTRESS,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EIGHT,DARK_MISTRESS,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EIGHT,DARK_MISTRESS,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EIGHT,DARK_MISTRESS,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EIGHT,DARK_MISTRESS,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EIGHT,DARK_MISTRESS,9,1000,ATTACK_ENEMIES,0)

CREATE_PARTY(NINE)
    ADD_TO_PARTY(EIGHT,THIEF,9,5000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EIGHT,THIEF,9,5000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EIGHT,THIEF,9,5000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EIGHT,THIEF,9,5000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EIGHT,WIZARD,10,5000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EIGHT,WIZARD,10,5000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EIGHT,WITCH,10,5000,ATTACK_ENEMIES,0)

CREATE_PARTY(TEN)
    ADD_TO_PARTY(SIX,KNIGHT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,GIANT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,GIANT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,WIZARD,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,WIZARD,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,FAIRY,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,FAIRY,10,1000,ATTACK_ENEMIES,0)

CREATE_PARTY(HORNY)
    ADD_TO_PARTY(FOUR,HORNY,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,HORNY,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,HORNY,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,HORNY,9,1000,ATTACK_ENEMIES,0)

CREATE_PARTY(MISTRESS)
    ADD_TO_PARTY(EIGHT,DARK_MISTRESS,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EIGHT,DARK_MISTRESS,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EIGHT,DARK_MISTRESS,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EIGHT,DARK_MISTRESS,9,1000,ATTACK_ENEMIES,0)

IF_ACTION_POINT(1,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SEVEN,-7,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-7,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-8,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-8,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,NINE,-8,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-9,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MISTRESS,4,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HORNY,-2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,1,2)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,-1,5)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-1,4)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-1,4)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,3)
    
ENDIF

IF_ACTION_POINT(3,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,-2,1)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,4,2)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    SET_TIMER(PLAYER0,TIMER0)
    IF(PLAYER1,DUNGEON_DESTROYED == 0)
        IF(PLAYER0,TIMER0 >= 750)
            NEXT_COMMAND_REUSABLE
            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,4,2)
            NEXT_COMMAND_REUSABLE
            SET_TIMER(PLAYER0,TIMER0)
        ENDIF
    ENDIF
    
ENDIF

IF_ACTION_POINT(5,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-7,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-8,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-9,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-10,1)
ENDIF

IF_ACTION_POINT(6,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER0,EIGHT,6,1)
ENDIF

IF_ACTION_POINT(7,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-7,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-8,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-9,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-10,1)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
    SET_TIMER(PLAYER0,TIMER1)
    IF(PLAYER_GOOD,DUNGEON_DESTROYED == 0)
        IF(PLAYER0,TIMER1 >= 750)
            NEXT_COMMAND_REUSABLE
            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-4,1)
            NEXT_COMMAND_REUSABLE
            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-4,1)
            NEXT_COMMAND_REUSABLE
            SET_TIMER(PLAYER0,TIMER1)
        ENDIF
    ENDIF
ENDIF
