Dungeon Keeper Maps Database

Details on Dungeon Keeper 1 maps pack

(artwork)

Grinics' KReign Campaign

Name: Grinics' KReign Campaign 1.6.0
Kind: DD Campaign, Created 05 Jul 1998
Maps: 10 (ordered to play as campaign)
Authors: Grinic

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Regardless of what the author writes in his description, this pack has extensive plot and nice introduction to every mission. This, and good quality of the levels, makes this campaign quite interesting.

And these are words of the author:

One word on the Contradictions of Plot....

Bearing in mind that there's not much of a plot anyway, if you feel that my plotline interferes with the original then please keep it to yourself, as it is just a game, and the plot to a game really does not matter and people should not get worked up about it, now sit down and if the plot really bothers you, then why not make up a new one, as it really dsn't matter. Thank you.

Legal matters

Dungeon Keeper and all related elements are copyrights of Bullfrog and are not mine whatsoever and not yours either. Unless you're Bullfrog. Or Electronic Arts, because they own Bullfrog or something and so the Bullfrog copyrights belong to them too. But then the question is raised that what if those people who left Bullfrog are reading this and want to know if they have copyrights and so I say that they probably know themselves. Unless they have a brain tumor or Alzheimer's or some strange memory loss disorder, because then I would like to have the permission to say that they probably do have the rights to Dungeon Keeper and all related elements. Or if they are having a deep depression session and think they don't deserve the rights and are unsure of they're right-holding status as they don't think they're in the right hands, I assure you that nbody can take your rights, and that you have your rights and you will stand by them dammit because you are a FREE MAN or woman, so shall we rather state, in these PC days, that you are a FREE PERSON.

You are not a number, but a FREE PERSON.
But if my little pychotherepy session has not worked or not acheived its intended result then try some professional help or go and lie down and ponder your rights. Hmmm, this has gotten a bit long, so I'll just say that I don't hold any rights and everyone at either EA of Bullfrog do. But, if they used to work for EA or BF, and have died, risen from the dead and have been given their old jobs back but want permission to the rights while they were...... sleeping, then you'll have to talk to someone else, I just don't know how to deal with those sort of problems. Oh dear, I've gone and typed far too much than was neccessary again. Oh well. Goodbye.

List of levels included:


(miniature)

Name: Loveyheart 1.0.0

Author: Grinic, Created on 29 Jun 1998

Keepers: Red, Blue

Pool: Skeleton, Troll, Dragon, Demon Spawn, Dark Mistress Warlock, Bile Demon, Beetle, Spider, Hell Hound, Orc

Objects on map:

Creatures: 53, Traps: 4, Doors: 6, Items: 195

Dungeon hearts: 2, Hero gates: 0, Special Boxes: 7

Description: On the surface, Loveyheart is a tranquil haven, bunnies frolic, flowers grow, and everyone is at peace with each other. Below, however, an immense war has struck the subterrenean underlands. The resident Keeper, days before his attack on the overland, has been overthrown by a sinister, equally, nay, even more so evil force. This may be the work of another reign of Keepers. You must take care of this new threat before it becomes a challange to yur own throne.

 

(miniature)

Name: Rabbitjoy 1.1.2

Author: Grinic, Created on 26 Jun 1998

Keepers: Red, Blue

Pool: Skeleton, Troll, Demon Spawn, Fly, Dark Mistress Warlock, Bile Demon, Beetle, Hell Hound, Orc

Objects on map:

Creatures: 73, Traps: 5, Doors: 2, Items: 226

Dungeon hearts: 2, Hero gates: 1, Special Boxes: 3

Description: It seems that the same batch of Keepers that took Loveyheart has turned to Rabbitjoy, a small village that, until recently, had an allied Keeper, Neubet, dwelling in its caverns. Neubet it seems, was first attacked by a rival Keeper, then raided by some minor heroes which will probably still be around. Supplies are still low, and you will have to take over an old Library to the east in order to research and make Imps. To aid you in this task is one of your finest skeletel warriors, to help in case there's some trouble lurking.

 

(miniature)

Name: Happiclap 1.1.0

Author: Grinic, Created on 27 Jun 1998

Keepers: Red

Pool: n/a

Objects on map:

Creatures: 244, Traps: 61, Doors: 4, Items: 162

Dungeon hearts: 1, Hero gates: 2, Special Boxes: 4

Description: Happiclap, with foundations so strong, the villages say that friendship and compassion between them will always be strong. Unfortunatly, this also makes it almost impossible to build a dungeon here. Pity. Though the undergrounds of Happiclap are used to carry traps and food from Bunnyjoy to the Sillimist Dungeons. The labrinth has been overthrown by these rouge Keepers and they have killed all the guides, leaving a terrible prediciment: Your troops are stranded. Guide them out of the maze so you can continue with the slaughter of the rouge Keepers.

 

(miniature)

Name: Sillimist 1.1.0

Author: Grinic, Created on 27 Jun 1998

Keepers: Red, Blue

Pool: Troll, Dragon, Demon Spawn, Fly, Dark Mistress Warlock, Bile Demon, Beetle, Spider, Hell Hound, Orc

Objects on map:

Creatures: 56, Traps: 0, Doors: 15, Items: 433

Dungeon hearts: 2, Hero gates: 4, Special Boxes: 5

Description: After that display, it would seem that the future advarsaries will be more challenging as we anticpated. Now that your troops are in Sillimist, take over the latest ruined dungeon, which was recently home to Hibachnach. His dungeon will have some things worth salvaging. Heroes are as pesky as ever here. There are a few gates around, but they guard plenty of gold and possibly some survivors of Hibachnach's dungeon. The fact that the hero activity is higher even though there is a deadlier Keeper here will be looked into.

 

(miniature)

Name: Sadlack 1.1.0

Author: Grinic, Created on 29 Jun 1998

Keepers: Red, Blue, Green, Yellow, White

Pool: Barbarian, Knight, Giant, Dragon, Demon Spawn Bile Demon, Beetle

Objects on map:

Creatures: 158, Traps: 0, Doors: 25, Items: 476

Dungeon hearts: 5, Hero gates: 5, Special Boxes: 10

Description: We have found the source of these rouge Keepers. Castle Sadlack. Sadlack is quite an architechteral masterpiece, and its dungeons are... occupied. The heroes within have an immense generator, powered by three dungeon hearts which they have connected directly to four Portals, and are luring innocent demons in and bewitching them. This would explain the hero activity in the previous areas. The fortress is nearly impregnable and a stategy will be required if success is to be achieved.

 

(miniature)

Name: Hopemirth 1.1.0

Author: Grinic, Created on 04 Jul 1998

Keepers: Red

Pool: Troll, Dragon, Dark Mistress, Beetle, Spider, Ghost Orc

Objects on map:

Creatures: 52, Traps: 7, Doors: 18, Items: 390

Dungeon hearts: 1, Hero gates: 1, Special Boxes: 0

Description: Chief wizard at Sadlack visited the chieftain of Hangdamien, an island west of Sadlack shortly before our attack on the wretched Castle Sadlack, to display his ideas of luring demons directly from Portals to join their ranks, allowing them to set up Hearts of their own and destroy pesky Keepers. So, while the original plans and the wizards that spired them burnt in Sadlack, the ideas still lived in Hangdamien's wizard's minds and now, angered by you taking Sadlack, have now began researching the matter.

 

(miniature)

Name: Castle Hangdamien 1.0.0

Author: Grinic, Created on 01 Jul 1998

Keepers: Red, White

Pool: Troll, Dragon, Dark Mistress, Warlock, Bile Demon Beetle, Vampire, Spider, Orc

Objects on map:

Creatures: 123, Traps: 0, Doors: 5, Items: 46

Dungeon hearts: 2, Hero gates: 0, Special Boxes: 0

Description: So, the little buggers managed something as pitifully easy as raising the dead. This may cause some inconvinience to you but you should overcome it easily. Proceed to Castle Hangdamien, where the first experiment to try and coax our demons out of the dimensional void is taking place. Kill them all and make sure they stay dead.

 

(miniature)

Name: Hangdamien Labrinth 0.1.0

Author: Grinic, Created on 04 Jul 1998

Keepers: Red

Pool:

Objects on map:

Creatures: 2, Traps: 18, Doors: 1, Items: 39

Dungeon hearts: 1, Hero gates: 1, Special Boxes: 1

Description: The Hangdamiens' experiment was... half-successful. Even with Castle Hangdamien conquered, the undead researchers managed to set up their continued research in a yet unknown location. Before you proceed there however, you shall need the knowledge to build a Scavenger Room, which will aid you in the battles to come. The knowledge lies in the Chief Librarian (as he is known) of Happiclap Dungeon, a vampire of great intellect. He is currently imprisoned in the labrinth deep below Castle Hangdamien, awaiting torture to extract the plans for the aforementioned Scavenger Room out of him. Rescue him.

 

(miniature)

Name: Hopemirth Wastelands 1.1.0

Author: Grinic, Created on 05 Jul 1998

Keepers: Red

Pool: Troll, Dragon, Dark Mistress, Warlock, Bile Demon, Beetle, Spider, Tentacle, Orc

Objects on map:

Creatures: 17, Traps: 0, Doors: 5, Items: 187

Dungeon hearts: 1, Hero gates: 9, Special Boxes: 4

Description: The war against these children's party magicians continues, and the next target is Hopemirth. Again. Well, not Hopemirth exactly, but the frozen desert east of the once cheery locale known as the Hopemirth Wastelands. Some heroes have a 'stronghold' there, where they materialise out of their Gates, sit down at a large table, sip tea and worry about you killing them all in their beds. Do so.

 

(miniature)

Name: Return to Castle Sadlack 1.2.0

Author: Grinic, Created on 09 Jul 1998

Keepers: Red, White

Pool: Horned Reaper, Troll, Dragon, Demon Spawn, Dark Mistress Warlock, Bile Demon, Beetle, Vampire, Spider, Hell Hound Ghost, Tentacle, Orc

Objects on map:

Creatures: 139, Traps: 18, Doors: 10, Items: 203

Dungeon hearts: 2, Hero gates: 6, Special Boxes: 0

Description: There is trouble m'lord. In Sadlack. Since your conquest of Castle Sadlack, a fellow Keeper, Meeninas, has been looking after it, rebuilding, repairing walls, paying creatures and so forth. But now Meeninas is missing, presumed dead and all the previous foes have met: the undead Sadlackians, the Hangdamien wizards, the summoned demons and the Hopemirth heroes have banded together to rid the under and over world of you. Quite an honour I would say.

 

Maps viewed: 10

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