/******************************************************************************/
// Bullfrog Engine Emulation Library - for use to remake classic games like
// Syndicate Wars, Magic Carpet or Dungeon Keeper.
/******************************************************************************/
/** @file bflib_keybrd.h
 *     Header file for bflib_keybrd.c.
 * @par Purpose:
 *     Keyboard related routines - reading keyboard.
 * @par Comment:
 *     Just a header file - #defines, typedefs, function prototypes etc.
 * @author   Tomasz Lis
 * @date     10 Feb 2008 - 30 Dec 2008
 * @par  Copying and copyrights:
 *     This program is free software; you can redistribute it and/or modify
 *     it under the terms of the GNU General Public License as published by
 *     the Free Software Foundation; either version 2 of the License, or
 *     (at your option) any later version.
 */
/******************************************************************************/
#ifndef BFLIB_KEYBRD_H
#define BFLIB_KEYBRD_H

#include "globals.h"

#ifdef __cplusplus
extern "C" {
#endif
/******************************************************************************/
	//PC Keyboard scan codes
	enum KeyCodes
	{
		KC_UNASSIGNED  = 0x00,
		KC_ESCAPE      = 0x01,
		KC_1           = 0x02,
		KC_2           = 0x03,
		KC_3           = 0x04,
		KC_4           = 0x05,
		KC_5           = 0x06,
		KC_6           = 0x07,
		KC_7           = 0x08,
		KC_8           = 0x09,
		KC_9           = 0x0A,
		KC_0           = 0x0B,
		KC_MINUS       = 0x0C,    // - on main keyboard
		KC_EQUALS      = 0x0D,
		KC_BACK        = 0x0E,    // backspace
		KC_TAB         = 0x0F,
		KC_Q           = 0x10,
		KC_W           = 0x11,
		KC_E           = 0x12,
		KC_R           = 0x13,
		KC_T           = 0x14,
		KC_Y           = 0x15,
		KC_U           = 0x16,
		KC_I           = 0x17,
		KC_O           = 0x18,
		KC_P           = 0x19,
		KC_LBRACKET    = 0x1A,
		KC_RBRACKET    = 0x1B,
		KC_RETURN      = 0x1C,    // Enter on main keyboard
		KC_LCONTROL    = 0x1D,
		KC_A           = 0x1E,
		KC_S           = 0x1F,
		KC_D           = 0x20,
		KC_F           = 0x21,
		KC_G           = 0x22,
		KC_H           = 0x23,
		KC_J           = 0x24,
		KC_K           = 0x25,
		KC_L           = 0x26,
		KC_SEMICOLON   = 0x27,
		KC_APOSTROPHE  = 0x28,
		KC_GRAVE       = 0x29,    // accent
		KC_LSHIFT      = 0x2A,
		KC_BACKSLASH   = 0x2B,
		KC_Z           = 0x2C,
		KC_X           = 0x2D,
		KC_C           = 0x2E,
		KC_V           = 0x2F,
		KC_B           = 0x30,
		KC_N           = 0x31,
		KC_M           = 0x32,
		KC_COMMA       = 0x33,
		KC_PERIOD      = 0x34,    // . on main keyboard
		KC_SLASH       = 0x35,    // / on main keyboard
		KC_RSHIFT      = 0x36,
		KC_MULTIPLY    = 0x37,    // * on numeric keypad
		KC_LALT        = 0x38,    // left Alt
		KC_SPACE       = 0x39,
		KC_CAPITAL     = 0x3A,
		KC_F1          = 0x3B,
		KC_F2          = 0x3C,
		KC_F3          = 0x3D,
		KC_F4          = 0x3E,
		KC_F5          = 0x3F,
		KC_F6          = 0x40,
		KC_F7          = 0x41,
		KC_F8          = 0x42,
		KC_F9          = 0x43,
		KC_F10         = 0x44,
		KC_NUMLOCK     = 0x45,
		KC_SCROLL      = 0x46,    // Scroll Lock
		KC_NUMPAD7     = 0x47,
		KC_NUMPAD8     = 0x48,
		KC_NUMPAD9     = 0x49,
		KC_SUBTRACT    = 0x4A,    // - on numeric keypad
		KC_NUMPAD4     = 0x4B,
		KC_NUMPAD5     = 0x4C,
		KC_NUMPAD6     = 0x4D,
		KC_ADD         = 0x4E,    // + on numeric keypad
		KC_NUMPAD1     = 0x4F,
		KC_NUMPAD2     = 0x50,
		KC_NUMPAD3     = 0x51,
		KC_NUMPAD0     = 0x52,
		KC_DECIMAL     = 0x53,    // . on numeric keypad
		KC_OEM_102     = 0x56,    // < > | on UK/Germany keyboards
		KC_F11         = 0x57,
		KC_F12         = 0x58,
		KC_F13         = 0x64,    //                     (NEC PC98)
		KC_F14         = 0x65,    //                     (NEC PC98)
		KC_F15         = 0x66,    //                     (NEC PC98)
		KC_KANA        = 0x70,    // (Japanese keyboard)
		KC_ABNT_C1     = 0x73,    // / ? on Portugese (Brazilian) keyboards
		KC_CONVERT     = 0x79,    // (Japanese keyboard)
		KC_NOCONVERT   = 0x7B,    // (Japanese keyboard)
		KC_YEN         = 0x7D,    // (Japanese keyboard)
		KC_ABNT_C2     = 0x7E,    // Numpad . on Portugese (Brazilian) keyboards
		KC_NUMPADEQUALS= 0x8D,    // = on numeric keypad (NEC PC98)
		KC_PREVTRACK   = 0x90,    // Previous Track (KC_CIRCUMFLEX on Japanese keyboard)
		KC_AT          = 0x91,    //                     (NEC PC98)
		KC_COLON       = 0x92,    //                     (NEC PC98)
		KC_UNDERLINE   = 0x93,    //                     (NEC PC98)
		KC_KANJI       = 0x94,    // (Japanese keyboard)
		KC_STOP        = 0x95,    //                     (NEC PC98)
		KC_AX          = 0x96,    //                     (Japan AX)
		KC_UNLABELED   = 0x97,    //                        (J3100)
		KC_NEXTTRACK   = 0x99,    // Next Track
		KC_NUMPADENTER = 0x9C,    // Enter on numeric keypad
		KC_RCONTROL    = 0x9D,
		KC_MUTE        = 0xA0,    // Mute
		KC_CALCULATOR  = 0xA1,    // Calculator
		KC_PLAYPAUSE   = 0xA2,    // Play / Pause
		KC_MEDIASTOP   = 0xA4,    // Media Stop
		KC_VOLUMEDOWN  = 0xAE,    // Volume -
		KC_VOLUMEUP    = 0xB0,    // Volume +
		KC_WEBHOME     = 0xB2,    // Web home
		KC_NUMPADCOMMA = 0xB3,    // , on numeric keypad (NEC PC98)
		KC_DIVIDE      = 0xB5,    // / on numeric keypad
		KC_SYSRQ       = 0xB7,
		KC_RALT        = 0xB8,    // right Alt
		KC_PAUSE       = 0xC5,    // Pause
		KC_HOME        = 0xC7,    // Home on arrow keypad
		KC_UP          = 0xC8,    // UpArrow on arrow keypad
		KC_PGUP        = 0xC9,    // PgUp on arrow keypad
		KC_LEFT        = 0xCB,    // LeftArrow on arrow keypad
		KC_RIGHT       = 0xCD,    // RightArrow on arrow keypad
		KC_END         = 0xCF,    // End on arrow keypad
		KC_DOWN        = 0xD0,    // DownArrow on arrow keypad
		KC_PGDOWN      = 0xD1,    // PgDn on arrow keypad
		KC_INSERT      = 0xD2,    // Insert on arrow keypad
		KC_DELETE      = 0xD3,    // Delete on arrow keypad
		KC_LWIN        = 0xDB,    // Left Windows key
		KC_RWIN        = 0xDC,    // Right Windows key
		KC_APPS        = 0xDD,    // AppMenu key
		KC_POWER       = 0xDE,    // System Power
		KC_SLEEP       = 0xDF,    // System Sleep
		KC_WAKE        = 0xE3,    // System Wake
	};

	enum KeyModifiers
	{
		KM_NONE        = 0x00,
		KM_SHIFT       = 0x01,
		KM_CONTROL     = 0x02,
		KM_ALT         = 0x04,
	};
#define KM_DONTCARE -1

typedef unsigned char TbKeyCode;

DLLIMPORT extern unsigned char _DK_lbKeyOn[256];
#define lbKeyOn _DK_lbKeyOn
DLLIMPORT extern unsigned char _DK_lbInkey;
#define lbInkey _DK_lbInkey
DLLIMPORT int _DK_lbKeyboardLang;
#define lbKeyboardLang _DK_lbKeyboardLang;
/*
extern unsigned long text_buf_pos;
extern unsigned char lbKeyOn[];
extern unsigned char lbShift;

extern unsigned short flow_control_flags;
*/
extern const char AsciiToInkey[];
extern char lbInkeyToAscii[];
extern char lbInkeyToAsciiShift[];

/******************************************************************************/
short LbIKeyboardOpen(void);
short LbIKeyboardClose(void);
void LbKeyboardSetLanguage(int lngnum);
short LbKeyCodeValid(TbKeyCode key);
/******************************************************************************/
#ifdef __cplusplus
}
#endif
#endif
