DK_SCRIPT_PLAYER Struct Reference

#include <lev_data.h>


Detailed Description

Script player structure.

Stores player information retrieved from script.

Definition at line 147 of file lev_data.h.


Data Fields

unsigned int max_creatures
unsigned long start_gold
int computer_player
unsigned short * ally
unsigned short * creature_avail
int * creature_maxlvl
unsigned short * room_avail
unsigned short * spell_avail
unsigned short * trap_avail
unsigned short * door_avail
unsigned int * trap_amount
unsigned int * door_amount

Field Documentation

Definition at line 148 of file lev_data.h.

Referenced by level_clear_script_param(), and script_decomposed_to_params_cmd_setup().

Definition at line 149 of file lev_data.h.

Referenced by level_clear_script_param(), and script_decomposed_to_params_cmd_setup().

Definition at line 150 of file lev_data.h.

Referenced by level_clear_script_param(), and script_decomposed_to_params_cmd_setup().

unsigned short* DK_SCRIPT_PLAYER::ally


The documentation for this struct was generated from the following file:

Generated on Tue Sep 2 18:51:51 2008 for libAdikted by  doxygen 1.5.6