LEVSTATS Struct Reference

#include <lev_data.h>


Detailed Description

Level statistics structure.

Stats are re-computed on every load and other operations.

Definition at line 237 of file lev_data.h.


Data Fields

int creatures_count
int effectgenrts_count
int traps_count
int doors_count
int items_count
int hero_gates_count
int dn_hearts_count
int things_count [THING_CATEGR_COUNT]
int room_things_count
int things_removed
int things_added
int saves_count
int unsaved_changes

Field Documentation

Definition at line 240 of file lev_data.h.

Referenced by get_level_objstats_textln(), level_clear_stats(), and update_thing_stats().

int LEVSTATS::things_count[THING_CATEGR_COUNT]

Definition at line 249 of file lev_data.h.

Referenced by get_level_objstats_textln(), level_clear_stats(), and update_thing_stats().

Definition at line 251 of file lev_data.h.

Referenced by level_clear_stats(), and update_thing_stats().

Definition at line 252 of file lev_data.h.

Referenced by level_clear_stats(), and update_thing_stats().

Definition at line 254 of file lev_data.h.

Referenced by level_clear_stats(), save_dk1_map(), save_dke_map(), and user_save_map().

Definition at line 256 of file lev_data.h.

Referenced by level_clear_stats().


The documentation for this struct was generated from the following file:

Generated on Tue Sep 2 18:51:52 2008 for libAdikted by  doxygen 1.5.6